lorepit

One repository for your code, content and source.

lorepit hosts your project on Lore, the open-source revision system from Epic Games. Not just the exported mesh and packed texture your engine loads, but the sculpt, the layered PSD and the raw plate they came from, versioned beside your code. Commit locally. Sync only what moved.

Hosted Lore for film, TV, games and AI. Open source, MIT licensed.

Only the difference travels

Re-export a 40 GB plate sequence after a colour tweak and push a few hundred megabytes. Everyone downstream pulls the same small slice. Lore is content-addressed: files are chunked and stored by hash, so the wire carries what actually changed and nothing else.

Binaries do not merge

So hold them. Lock the file you are painting, animating or mixing, and the whole team sees who has it and since when. No afternoon lost to a silent overwrite, and no merge conflict on a file format that was never designed to be merged.

Branch a terabyte for nothing

Commits and branches are local and instant, whatever the project weighs. They never contact the server, so you can keep working on a plane and reconcile later. Take the expensive swing, keep what works, and every revision you ever made stays reachable.

Preview any asset in the browser

Meshes, textures, images, audio, PDFs and hex dumps render directly in the browser. Review a texture, scrub a take or compare two grades side by side without checking anything out and without cloning terabytes.

Who it is for

Game teams

The DCC scene and the ZBrush sculpt live beside the engine source and the cooked content they produce. Sparse workspaces mean a new hire syncs a slice of the project, not all of it.

Film and TV

Camera-original plates and project files, not just the delivered render. Trace any take back to the version that made it, and compare two grades side by side in the browser.

AI and data

Training sets, checkpoints and eval runs versioned beside the code that produced them, so any result is reproducible down to a single revision.

Getting started

Create a free account, install the CLI with a single command, and push your first repository. The getting-started guide walks through the whole path: account, install, first repository, committing code and binary assets, inviting collaborators and cloning an existing repo.

lorepit is built on Lore, Epic Games' open-source content-addressed version control system, MIT licensed with an open specification and no lock-in. Read what lorepit does, or join the Discord.